
I’m a video game artist and animator with over 20 years of professional experience in the games industry. My primary specialization is User Interface art and animation, with a strong background in art team direction and leadership.
Since 2004, I’ve worked across most art development roles and have repeatedly been promoted into director and leadership positions. While I have broad production experience, my ongoing development focus remains UI art and animation—creating clear, functional, and polished player-facing experiences.
Throughout my career, I’ve collaborated with both independent and AAA studios and publishers. I’ve contributed to and shipped titles of varying genres across mobile, console, and PC platforms.
My core tools include Unity, 3ds Max, and Photoshop, with additional experience in Unreal Engine and a wide range of supporting pipelines and workflows. I’m comfortable balancing hands-on production with leadership responsibilities, and I value clear communication, strong visual standards, and efficient team collaboration.
Game Studios I’ve worked for…
Studios and publishers I’ve collaborated with…



















