
I’m a video game artist and animator with over 20 years of professional experience in the games industry. My primary specialization is User Interface art & animation, with a strong background in art direction and leadership.
Since 2004, I’ve worked across most art development roles and have repeatedly been promoted into leadership positions. While I have broad production experience, my ongoing development focus remains UI art & animation.
Throughout my career, I’ve collaborated with independent and AAA studios and publishers. I’ve contributed to and shipped titles of varying genres across mobile, console, and PC platforms.
My core tools include Unity, 3ds Max, and Photoshop, with additional experience in Unreal Engine and a wide range of other supporting pipelines, and workflows.
Game Studios I’ve worked for…
Studios and publishers I’ve collaborated with…



















