About

Objectives & Interests

  • I aim to build beautiful, compelling, and successful interactive experiences.
  • I’m focused on designing and developing user interfaces for games.
  • I’m always working to grow as an artist, a game developer, and a person.

Technical Skills

  • Most used tools – Unity, Photoshop, and 3dsMax
  • Experienced with – Unreal, Zbrush, After Effects, Modo, Maya, 3D Coat, Flash, Playmaker, Shader Forge, SvN, Plastic, Trello, Excel, FogBugz, Jira
  • Have built games in – Unity, Unreal, id Tech, Source, Flash, and various in-house tools
  • Have shipped games for – PC, web, Facebook, Xbox, Xbox 360, PS2, PS3, Nintendo Wii, and mobile
  • Understanding of – Agile development, state machine logic, responsive design, rendering parameters, resource balancing, principles of motion, color theory, and general contrast distribution

Experience

Senior UI & FX Artist
Wimo Games – Austin, TX
02/2021 – Present
  • Primarily designed, built, and managed UI art and animation for mobile games
  • Developed visual themes/style, icons, library & management menus, world maps, and HUDs
  • Built, setup, and integrated 2D and 3D art with Photoshop, 3dsMax, and Unity
  • Created particles, animations, and other visual effects

Senior UI & FX Artist
KingsIsle Entertainment – Austin, TX
09/2015 – 02/2021
  • Primarily designed, built, and managed UI art and animation for mobile games
  • Developed visual themes/style, icons, library & management menus, world maps, and HUDs
  • Built, setup, and integrated 2D and 3D art with Photoshop, 3dsMax, and Unity
  • Created particles, animations, and other visual effects

Reason for Leaving – Wimo Games was created from the mobile games division of KingsIsle Entertainment….so I didn’t leave, the company just changed.

Senior 3d Artist
Zynga – Eugene, OR
01/2014 – 05/2015
  • Modeled low poly environment art and characters in 3dsMax for mobile devices
  • Developed hand painted and stylized textures with Photoshop
  • Created particles, animation, and other visual effects in 3dsMax, Unity, and After Effects
  • Built, setup, and integrated 2D and 3D assets in Unity
  • Developed and documented environment art pipelines

Reason for Leaving – A newly appointed CEO determined to globally downsize. Most of the studio was let go.

Art Director
Escalation Studios – Dallas, TX
11/2007 – 03/2013
  • Modeled low poly environment art with 3dsMax, for console, PC, and mobile
  • Developed photorealistic and stylized textures for environments using Photoshop
  • Designed and implemented user interface art and animation in 3dsMax, Photoshop, Flash, Wii, and Unity
  • Created visual effects in 3dsMax, Unity, Wii dev tools, and After Effects
  • Edited XML and various text files for art polish
  • Built, setup, and integrated 2D and 3D assets in Unity, id Tech, and Wii
  • Helped manage the art departments scheduling, hiring, outsourcing, pipelines, and creative direction

Reason for Leaving – I wanted to take a break and focus on my own endeavors. I took a year off employment to focus on a solo game project. Escalation was later sold to Bethesda Software.

Environment Artist / Art Lead
Ritual Entertainment – Dallas, TX
08/2004 – 10/2007
  • Took ownership and built art for 3rd and 1st person levels for console and PC
  • Modeled low and high poly environment and character art in 3dsMax and ZBrush
  • Developed photorealistic & stylized textures and 2D level art in Photoshop and 3dsMax
  • Designed and implemented user interface art and animation in Photoshop, Unreal, and in-house tools
  • Created visual effects and shaders in Unreal and in-house tools
  • Built, setup, and integrated 2D and 3D assets in Unreal, Source/Hammer, and in-house tools
  • Spent a few months contracted onsite at EALA developing both 3d and UI art
  • Started as 3d Environment artist when it was Ritual Entertainment, left as Art Lead

Reason for Leaving – Ritual Entertainment was sold to Mumbo Jumbo, where I remained for a year as Art Lead before leaving for an Art Director position at Escalation Studios. Escalation Studios was founded by the former founder of Ritual Entertainment, so I still worked with the same people, was just a weird shift in companies.

Education

Art Institute of Dallas – 2004
Associate’s – Dallas, TX
  • Computer Art & Animation

Shipped Titles

  • 25 to Life [PS2, Xbox, PC]
  • Sin Episodes: Emergence [PC]
  • Brothers in Arms: Hells Highway [PS3, Xbox360]
  • Medal of Honor: Airborne [PS3, Xbox360]
  • Luxor 3 [PC, Wii]
  • The Office [PC]
  • Elements [PC]
  • Samba De Amigo [Wii]
  • Dr. Awesome: Microsurgeon M.D. [mobile]
  • Where the Wild Things Are [mobile]
  • Doom: Resurrection [mobile]
  • Netflix [Wii]
  • Splode [mobile]
  • Inception: Mind Crime [web]
  • Rage [PS3, Xbox360, PC]
  • Space City [mobile]
  • Midway Arcade [mobile]
  • Friends & Zombies [Facebook]
  • Ultima Forever: Quest for the Avatar [mobile]
  • Eternal Fate [mobile, PC]
  • Farmville 2: Country Escape [mobile]
  • Farmville Harvest Swap [mobile]
  • Animal Cove [mobile]
  • War Goonz [mobile]
  • RPG Dice: Heroes of Whitestone [mobile]
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